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    Energy Calculator

    Calculate kinetic and potential energy

    How It Works

    Overview

    Mechanical energy comes in two basic flavors. Kinetic energy is the energy of motion — anything with mass and speed has it. Potential energyis stored energy due to position, most commonly gravitational PE for objects raised above a reference point. This calculator handles both, plus their sum (total mechanical energy).

    Energy is measured in Joules (J), where 1 J = 1 kg·m²/s² = 1 N·m. A key principle: in a frictionless system, kinetic and potential energy can convert into each other, but their total stays constant. That's the conservation of mechanical energy, and it's why a pendulum keeps swinging or a roller coaster regains nearly all its starting speed at the bottom of a drop.

    The Formula

    KE = ½mv² PE = mgh E = KE + PE

    Where:

    • m = mass in kilograms (kg)
    • v = velocity in meters per second (m/s)
    • g = gravitational acceleration, 9.8 m/s² on Earth's surface
    • h = height above the chosen reference level in meters (m)

    Notice the in kinetic energy: doubling speed quadruples KE. The reference height for PE is arbitrary — what matters physically is differences in height, not absolute height.

    Worked Example

    A 0.145 kg baseball is thrown at 40 m/s (about 90 mph) from a height of 1.5 m above the ground. What is its total mechanical energy?

    • Kinetic energy: KE = ½ × 0.145 × 40² = 116 J
    • Potential energy: PE = 0.145 × 9.8 × 1.5 ≈ 2.13 J
    • Total: E = 116 + 2.13 ≈ 118.1 J

    Most of the energy is kinetic — that's typical when speeds are appreciable. By contrast, a 50 kg boulder perched motionless 20 m up a cliff has 0 J of KE but mgh = 50 × 9.8 × 20 = 9,800 J of stored gravitational PE.

    When to Use This

    • Physics problem solving — finding speed at the bottom of a ramp from PE at the top, or vice versa.
    • Roller coaster / pendulum analysis — using conservation to predict speeds without dealing with forces.
    • Impact and stopping distance estimates — KE tells you how much work the brakes (or a wall) must absorb.
    • Hydropower estimates — water dropping h meters releases mgh joules of PE per kilogram.
    • Comparing speeds vs. heights — converting "dropped from 5 m" into an equivalent impact velocity.

    Common Mistakes to Avoid

    • Forgetting to square the velocity. KE = ½mv² has v squared — a common slip is to use ½mv and underestimate energy by the factor v.
    • Mixing units. Always use kg, m, and m/s. Grams or km/h will silently produce wrong answers.
    • Choosing an inconsistent reference for height. Pick one ground level and stick with it for every step in a problem.
    • Ignoring losses. In real systems, friction and air drag remove energy. Don't expect a falling object's final KE to equal its starting PE exactly.
    • Confusing weight (m × g) with mass. PE uses mass times g — if you already have weight in Newtons, just multiply by h directly.

    Frequently Asked Questions

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